I have been working on the compositing of the spaceship corridor specifically the areas I noted as not to my liking. I created a multilayer .exr render so I can play around where ever I may be by just opening a blank blender file an working in the compositor. So far the results and been good and I can’t wait to show it off. The only problem I have is I like to keep tweaking things so I’ll finish up in the next evening or so and post the final.
Completed a new tutorial creating sparks in Blender by Andrew Price at Blenderguru.com. Short tutorial but very informative especially on some new nodes in the compositor I have not used.
I rendered the animation when I went to bed last night and it took 6hrs and 36min to complete from the first saved frame to the last (100) frames. When I got to work this morning (about 2 hours ago) I output the files in four different formats H.264, JPEG, MPEG, and Raw. The only file that would play on the players they have at work was the MPEG file. I will try the others when I get home and see what will play on my computer, probably all of them, then upload the one appropriate for YouTube.
As a side note, I was using Blender 2.65 release candidate 1 for this tutorial testing it out for any glaring bugs (pun intended) 🙂
None found so far.
Final rendered scene prior to animation
Getting Close – New Nodes in use for fading out the sparks
Things did not seem to be working correct here for some reason
First shot at the render – no color or fade out of the sparks yet
I have been away for some time as work has been very busy. I have been in the process of training 11 new contract employees which has become quite the challenge. When I get home I have been going straight to bed without any blendering.
I have started again with a somewhat small project to get back into the swing of things before I finish up the Spaceship corridor. This project is one from Andrew Price and topic being an animated logo. I thought I would create one for my website BlenderTravels.com Here is a series of renders and screen shots of what I did yesterday.
Logo with a Pyramid as the image for Traveling
Logo with a gem stone as Andrew’s tutorial depicts
The volumetric lighting pass using Blender’s internal renderer
Logo using the gem stone, volumetric lighting and particles. Camera settings have depth of field for the particles / dust floating in space.