I buckled down and deleted the original chest top and start that portion from scratch.
After creating a new cylinder, I deleted the bottom half and tried everything again. Modeling the top from the begining and the results were the same!! How frustrating can that be?
I started to try one thing, move it then try another and move it to see what geometry was being created. I also noticed that when I went into edit mode, the proportional editing button was selected. That is a problem. To make a long story longer, I ended up separating the side panels with the ‘y’ hot key and selected all the curved top pieces with the ‘L’ hot key and left the sides unconnected. When I scaled with <Alt> + ‘S’ everything seemed to work perfectly with the top. I then selected all the side faces, pressed ‘e’ then cancelled the extrude and scaled with <Alt> + ‘S’ to create a thickness toward the center.
Is all that, correct? I don’t think so because Kent did not do two separate extrudes and scales. In the end it will all be good.
I’ll add a bit more here. Like I said earlier, I started over with the top and completed the portion I could not get done using a technique that worked but was incorrect. After watching ‘again’ I realized that when he selected the entire top model, he did not press the ‘L’ key as I thought, he pressed the ‘A’ key. This led me to believe the side planks were separated as I thought and that using the <Alt> + ‘S’ with everything selected would work as shown. I tried everything again and I was correct. Everything worked exactly as he showed he just needed to be clearer about separating the side planks. Anyway, all looks great now.
Yes, I do have to check this out more but when you select multiple faces, click ‘E’ for extrude, right click and then <Alt> + ‘S’ to extrude along the normals it pulls the faces along the normals and does not ‘extrude’. I’ll post some picks below. I will need to check this out more as I said but it looks to be a bug or above 2.80 this function has changed, and I have not seen the ‘new’ way of doing this.
Did some investigating on this ‘bug’ and will try a few things when I get home. On item I notices was one side on the back of the model was moving in a strange manner and one that I did not anticipate. This may be caused by not resetting the scale/rotation/position with <Alt> + ‘a’. This is an issue I have run into and can affect what you are trying to accomplish in random ways.
I keep trying different solutions and nothing seems to work. I will not delete the entire top half of the chest, create a new cylinder and start that part over. Frustrating, especially when you have quite a few years modeling in Blender and then the simplest thing throws you for a loop.
At least a little bit in the rendered view window. The materials definitely need to be fixed. They look horrible. I’ll check on Andrew Price’s site for materials as well as others I have access too this week. I’ll post what I find below.
I will also complete the Treasure Chest model with Kent Trammel on CG Cookie which will help tremendously with materials in EEVEE. I’ll get materials for those renders (I’ll post here) and at the same time work on setting up lighting and materials for the spaceship corridor.
For some reason I’m feeling sick all the time and I’m not sure why. I’m dizzy, my stomach feels nauseas etc.. Maybe I need to just relax when I get home, clean the bedroom because I have let that go. I took off the sheets, washed them and never put them on the bed. Then I was just very lazy and have not made the bed yet.
I opened my spaceship corridor in Blender 3.0 and tried a render using Eevee. I was not surprised that it did not work. The panel lights, overhead and low-level light worked but there was no light to see any walls or details.
Updating Blender to open in Blender 3.0 was extremely easy. Just open it up. Apparently, I did not have any version specific items in my spaceship corridor file. Now it is on to converting the textures and materials.
I completed a render last week that shows some differences that need to be addressed. I had a glow around some of the lights down the corridor and lights on the door at the end. After the render, the glow is gone, and the green controller lights seem to be gone. Time for some more modelling.
I started Mosh’s Complete Python course and am getting used to the extensions needed within VS Code. Some of which I already had and others I did not have.
Additionally, I am trying to schedule the publishing of the posts when I think of it, usually Monday evening or sometime during the week prior to posting.
The commitment is being kept. You heard that correctly. During this week I have been updating my Blender to 3.0 (I also updated to the current LTS version). Next is looking at pulling in my space ship corridor project I did with Andrew’s tutorial to the latest Blender. After that I need to see what I need to do to update materials and textures to work in eeve, get a render of that to post and place on my desk top. That will accelerate the desire to complete this first project.
I also started a new Python course on ‘Code with Mosh’. Like I said last week I already pay an annual fee for his all of his courses and I get them for 25%. Not a 25% discount but 25% what everyone else pays. I think I’m grandfathered in with that price. Whatever the reason, I’ll take it and finish all of his courses. Not all of them this year but a good percentage.
Yes, this is the first four-day weekend of the year and my focus this year at home will be number one, Carrie. then the rest of the focus will be back on Blender and additionally, Unity 3D. Working together and I may throw a bit of Unreal in there as well.
The first thing I want to do I decide on a project. Marvin at work I think has given me that first project. I will be converting my spacecraft corridor for using with Blender 3.0 and Evee. That will be the first part of converting that background image into an animated screen saver.
That was the first step. The second step will be investigating how to convert the model. Most items will convert simply fine except for the materials and textures.
Additionally I think I will be hitting Code with Mosh hard this year as well. I’m paying for an annual membership for his courses and I think he is an outstanding teacher so I shall take advantage of that.
This last weekend was fantastic. I finished fixing the last little things I don’t like about this apartment (they are small). I also received my first box from Bespoke Post and everything is pretty cool. I know that sounded a little juvenile but it’s the truth.
Second item, Carrie decided she wants to come out without Debbie. This is great but I’m not sure she can do it. Let me put that another way. I know she could not do it with the flights set up they way they were. We’ll take a better look at the flight times etc. and work it out. The best part is Daryl will have a car we can use during that time without having to rent one. I’ll pay him a small fee and we can avoid the huge rental car payment and he will get some of his 500.00 he paid back. Win win for everyone.
Then there is this, Carrie is going out to lunch with another guy today. I hope she doesn’t think I’m upset, since he is someone I know and don’t care for, which is not exactly true. He doesn’t care for me for reasons I’m not completely sure about. I’m not upset about it I like the fact she is getting out a little bit more. Now, if he tries to take this farther than it should I might say something. I quite sure I would not have to say anything because this has already happened with someone she used to work with and just recently went to lunch with. He took things completely the wrong way and kept pushing her to have a relationship and she had to put her foot down and tell him to stop; which I think he has.
She is a little worried this guy might do the same thing because she believes he liked her when they were working together before. I’ll see what happened during lunch when I call her tonight. She wanted me to call here last night but I did not realize it until I woke up this morning.
New site covering miscellaneous activities including my favorite activity: Blender