Start Sculpting

After a nice weekend of rest I have started the sculpting process. I am quite sure this will take some time because I keep forgetting where exactly I am at during this process and which keys to press at what time. I have started over multiple times but the process is started. I found out quickly before you start the sculpting process and ‘before’ you apply all the modifiers you better make sure there are no holes in your mesh. Specifically make sure you do not have extra verts along the center-line of the model. If you do you will instantly create a hole in your mesh when you touch this area with dynamic topology enabled. Because I had to start over a couple times it is embedded in my brain now 🙂